Actually, the non-essential missions are often more interesting than the main story ones, because they never seem to be artificially trying to lengthen the game, often occurring naturally as you explore the vast map. ![]() Now, of course you’ll end many of them in combat, or by killing things, but the wrapping is the exciting part of these presents. Within the first fifteen hours, if you’re playing the game naturally (and not rushing through the story), you’ll be lucky to encounter the same quest-type twice. It’s fine to tout your game as “X times bigger than Skyrim”, but nobody really cares about that unless it’s actually filled with interesting things. You see, filling a world this big is always going to be a concern. But before you light that pitchfork up, I don’t want you to think that I’m saying it’s bad because of this – in fact, it’s good to see someone taking risks. ![]() But such is the enormity of CD Projekt’s latest, that occasionally it falls slightly short under the weight of that ambition. No, Wild Hunt is gargantuan, all-encompassing, and for the most part, an utterly glorious adventure. For once, a developer hasn’t sold us on lies. ![]() Geralt’s latest adventure will probably go down as one of the most ambitious games ever released.
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